Max Minchin
Open to New Job Opportunities

Max Minchin

UX Designer

Research-driven UX for digital products

Projects

Autonomous Vehicle eHMI Study

UX Research · Autonomous Vehicles

Investigated how visual, audio, and haptic eHMI signals affect older pedestrians' understanding, confidence, and perceived safety in autonomous vehicle yielding scenarios. Mixed-methods research translated into practical design guidance for safer AV-pedestrian communication, presented as a poster at PGXPO 2026.

View Project
Autonomous vehicle study

Horizon: Travel Planning App

Prototype · Mobile App · Travel

Horizon is an accessibility-first travel planning app prototype designed to help travellers organise trips, discover more accessible venues, and understand local customs with greater confidence.

View Project
Horizon travel planning app

Immerseum

Prototype · AR / XR · Museum

Immerseum is a Meta Quest 3 museum experience prototype designed to make exhibits more interactive and immersive through spatial overlays, guided navigation, and multisensory feedback.

View Project
Immerseum AR museum experience

NextStep: Outpatient Rehabilitation

Prototype · Mobile App · Health Care

NextStep is a rehabilitation app prototype that helps patients follow recovery plans after discharge while giving clinicians a clearer way to review progress remotely. Presented as a poster at Innovation Fest 2025.

View Project
NextStep rehabilitation app

Process

My UX process is a structured approach to designing meaningful, user-centred experiences. I start by understanding users and their context, then define clear problems and goals. From there, I design and prototype solutions, test them with users in realistic scenarios, and iterate until the experience feels intuitive and accessible.

Discover

This phase is all about understanding the problem. It involves gathering insights through user research, competitor analysis, and stakeholder interviews to uncover user needs, pain points, and opportunities. The goal is to explore broadly and remain open to all possibilities.

Define

Insights from the discover phase are distilled into a clear problem statement and user needs. This stage focuses the direction of the project by aligning the team around a specific challenge, defining success criteria and prioritising features to set the foundation for effective ideation.

Develop

With a clear problem defined, I move into ideation and development. Through sketching, wireframing, and high-fidelity prototyping, I translate research insights into tangible solutions, iterating rapidly to explore a wide solution space.

Deliver

The final phase involves testing prototypes with real users, gathering feedback, and refining the design. I document design decisions, produce handoff-ready assets, and collaborate closely with developers to ensure the vision is realised accurately.

Skills

UX Design UI Design Interaction Design Product Design Design Systems Front-End Development Usability Testing UX Research Motion Design WCAG

Tools

Figma

Figma

Claude AI

Claude AI

Adobe

Adobe

Notion

Notion

Maze

Maze

Education

MSc User Experience Design
Distinction
Birmingham City University
Jan 2025 - Jan 2026
BA Animation
University of Gloucestershire
Aug 2018 - June 2021

Awards

🏆
1st Place - Research Excellence Award
PGXPO, Birmingham City University
🏆
1st Place - Human Centred Design Competition
Innovation Fest 2025, Birmingham City University